You have to find the shards, which have different functions before you can equip them. They also did a couple of changes, for example in the Skill tree, which isn’t anymore a Skill Tree, but rather Spirit Shards, in which you can equip three of them. This is one aspect that I feel can over-complicate the game for some players, and make it extremely frustrating playing.
![ori and the will of the wisps background ori and the will of the wisps background](https://i.ytimg.com/vi/2PwY_ktN1gw/maxresdefault.jpg)
Below is an example of an area that I found it was dark, to the point that I had to turn the brightness up a bit so I could see some details and figure out what I had to do.Īnd in some cases, because the overall ambient is dark, it can be hard to discern what is safe and what is a dangerous element (like spiky plants, monsters, etc.). The game is overall very dark, and in some areas it can be hard to see what I need to do to keep progressing in the story. This game also presents a new issue for me, which isn’t related to my disability, but it can be frustrating. Those are the moments that I feel a bit of necessity for some more visual information. Once it was over, I didn’t have any visual indication telling me that by winning that challenge, I unlocked a way to get to a collectible, a shard in this case. I have accidentally found myself in the middle of a battle where I had to beat several waves of enemies, and I didn’t know that was the objective. However, it would be wonderful to have a couple of visual cues, at least to signal that there is a challenge coming up or not. Most of the time you can figure out what you can do because you don’t have any other option, you just have to go in one direction because that’s all you can do. I also have to mention that in my 6 hours playing this game, I haven’t come across any type of visual cues, which can be disappointing for deaf players. Despite the bug, the game still relies a lot on visual storytelling (body language, color palette, facial expressions), and I feel they have improved quite a bit on those features to tell the story. There is no sort of sound narration going on while the text shows up on the screen, but as there is in the first game, it should be present in this one too. The mumbling which was present in the first game isn’t present this time for me, but that’s due to a bug. Contrast on this text could be better in some cases. Only a visual narration, which is very short phrases that show up in big white font on the screen, as you can see in the screenshot below. However, the lack of options in terms of deaf/HoH accessibility features doesn’t impact the experience of playing the game, because as I have mentioned, there is not much necessity for those features. Unfortunately, as you can see, the options are still pretty limited overall and very similar to what we had in the first game. As always, let’s start with the settings. SettingsĪgain, it will be a short review, because what happened with the first game, happened again in this game. It’s a game filled with challenges and puzzles, which can be rewarding once you keep figuring them out and progressing with the story. As you can expect from this genre, the game requires fast reaction times, precision at some moments and a good dose of patience. It’s developed by Moon Studios and published by Xbox Game Studios. For those who don’t know, the game is a sequel of Ori and the Blind Forest and part of the Metroidvania genre, with elements of platform-adventure and puzzles.
![ori and the will of the wisps background ori and the will of the wisps background](https://wallpaperaccess.com/full/2743367.jpg)
Introductionįinally Ori and the Will of the Wisps was released.